Tyrian
Roblox gameplay programmer with 10+ years developing games and 4 years at Jazwares. Released and maintained multiple games based on established IP. Focused on gameplay systems, live ops, UI, and meeting deadlines.
Technical Arsenal
Languages
Luau
JavaScript
SQL
Backend & Data
Node.js
Express
PM2
MySQL / MariaDB
REST APIs
Frameworks & Tools
Knit • Fusion • ProfileStore • Replica Service • Trove/Maid • Signal • Observers
Experience
Jazwares — Gameplay Programmer
June 2021 — March 2025Worked closely with programmers, modelers, and animators. Kept tasks organized in slack and trello.
Squishmallows
- › Managed live ops and rolled out multiple live events.
- › Built major systems like the avatar editor, house editor, pets, market booths, dialogue, tools, and the full season pass structure.
- › Set up and maintained MariaDB databases (Shared outfits, Market sales).
- › Developed various minigames (Hide & Seek, Cafe, Fashion Boutique), plus the fishing and metal detecting mechanics.
- › Wrote a custom discord bot with a database to track in game sales and give players real time price estimates on items.
- › Resolved many issues during launch week, including tracking down and fixing a bug where pet positions were being set to NaN.
Cobra Kai: Karate Legends
- › Handled the entire front end UI using fusion.
- › Created systems: Combat, Tournaments, Recruiting, Training, Global Matchmaking, Boss Fights, and Missions.
- › The studio was having issues hiring people for freelance work, so I took the initiative to hire and pay an animator myself to keep the project on schedule.
Poppy Playtime Forever
- › Wrote the logic for players to create and join custom levels.
Unreleased RPG
- › Created systems: Clan Management, Attribute Leveling, Trading, Instanced Dungeons, Missions, and various combat items.
Personal Projects
- › Set up a server list hosted on an external web server.
- › Developed various minigames and an emote system with synchronized player animations.
- › Programmed the lootbox chest logic.
Idle Game
- › Engineered a modular ship upgrade system with a placement grid for decorations and fully swappable components (Theme, Wheel, Mast, Sail, Figurehead, Cannons).
- › Created a custom ocean, using bones and gerstner waves.
- › Developed an R6 avatar editor for customizing your crew, a crew job dispatch system, fishing, a dialogue system, and a shop that restocks on a timer.